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c#unity-game-enginezipapk

Can i unzip my texture on client side in unity


I'm making an android game and I want to keep my game size as minimal as I can is there any way to add the Zip file to APK and unzip it on the client side so I can reduce my game size?

Also, feel free to share any method that can help me to keep my game size concise


Solution

  • An APK is already a zip file, you won't gain much from it. You can go through assets in your project and tweak compression settings on textures from the editor, possibly limiting resolution