I'm using Fluxor to manage state in a Blazor wasm app.
I have the following effect which is triggered after getting a result from deleting an item:
[EffectMethod]
public Task HandleDeleteBudgetResultAction(DeleteBudgetResultAction action, IDispatcher dispatcher)
{
if (action.Success)
{
NavigationManager.NavigateTo("/budgets", false);
}
return Task.CompletedTask;
}
Essentially, if the delete was successful, navigate back to the list page. If it wasn't, do nothing as we need to remain on the detail page.
In this scenario I do not need to dispatch an action, but I have to include the dispatcher parameter, as demanded by the EffectMethod
attribute. And since I have no async processes in this method, I am returning Task.CompletedTask
.
This obviously feels wrong, so my question is: is this a limitation of Fluxor, or have I architected the flow incorrectly? As far as I'm aware, an effect doesn't have to dispatch an action.
I was thinking I might need to move my navigation state into the store, but I think I'll just come across the same problem again because I'll still need to call NavigationManager from somewhere.
Any help or better solutions appreciated :)
It is a limitation of Fluxor
. You can dispatch a GoAction instead of injecting the NavigationManager, as long as you have called UseRouting
on the Fluxor options.
builder.Services.AddFluxor(options => options
.UseRouting()
.ScanAssemblies(typeof(Program).Assembly)