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unity-game-enginevirtual-realitywindows-mixed-realityopenxr

How to build and run VR application developed in Unity on HP Omnicept Reverb G2?


absolute VR dev newbie here. As stated in the title, how can I "build and run" VR application developed in Unity on HP Omnicept Reverb G2 headset? In other words, how can I turn my Unity project into an .exe or apk (not sure what is the correct file format)? Then how can I load this .exe file into my HP headset and run it?
I have experience developing VR applications for Quest2, and I remembered building my Unity project into an apk, and then load it into Quest2 through Sidequest. However, I have no idea how I may do the same thing but with HP headset...Please help!!! Thanks


Solution

  • In Unity, you can choose to build for Universal Windows Platform, please refer to Set up a new OpenXR project with MRTK - Mixed Reality | Microsoft Learn. Then refer Using Visual Studio to deploy and debug - Mixed Reality | Microsoft Learn to deploy the application to the PC via Visual Studio, and run the application via Windows Mixed Reality on the PC. This document may be useful to you - Unity development for VR - Mixed Reality | Microsoft Learn.