I have a script in which I want to find the chunk my player is in. Simplified version:
float x = -5
float y = -15
int chunkSize = 16
int player_chunk_x = int(x / chunkSize)
int player_chunk_y = int(y / chunkSize)
This gives the chunk the player is in, but when x
or y
is negative but not less than the chunkSize
(-16), player_chunk_x
or player_chunk_y
is still 0
or '-0'
when I need -1
Of course I can just do this:
if (x < 0) x--
if (y < 0) y--
But I was wondering if there is a better solution to my problem.
Thanks in advance.
Your issue is that you are casting a floating point value to an integer value.
This rounds to zero by default.
If you want consistent round down, you first have to floor your value:
int player_chunk_x = int(std::floor(x / chunkSize);