I'm trying to execute a very simple buffer overflow attack. I'm pretty much a newbie to this. So, if this question is stupid, please excuse me :-)
The code:
#include<stdio.h>
#include<stdlib.h>
int i, n;
void confused(int i)
{
printf("**Who called me? Why am I here?? *** %x\n ", i);
}
void shell_call(char *c)
{
printf(" ***Now calling \"%s\" shell command *** \n", c);
system(c);
}
void victim_func()
{
int a[4];
printf("Enter n: "); scanf("%d",&n);
printf("~~~~~~~~~~~~~ values and address of n locations ~~~~~~~~~~");
for (i = 0;i <n ;i++)
printf ("\n a[%d] = %x, address = %x", i, a[i], &a[i]);
printf("\nEnter %d HEX Values \n", n);
// Buffer Overflow vulnerability HERE!
for (i=0;i<n;i++) scanf("%x",&a[i]);
printf("Done reading junk numbers\n");
}
int main()
{
victim_func();
printf(“\n done”);
return 0;
}
When I use objdump to get the function addresses, I have the following:
main(): 0x804854d
Address of main() where printf() is called: 0x8048563
victim_func(): 0x8048455
confused(): 0x8048414
Now, what I want is to jump to the function 'confused()' from victim_func() by overflowing the buffer there, and overwriting the return address to the address of confused(). And I want to return back from confused() to the printf() statement in main, and exit normally. So, I provide the following input
Enter n: 7
Enter 7 HEX values:
1
2
3
4
5
8048414 (This is to jump to confused)
8048563 (this is to jump to printf() in main)
Although, the program prints "Done" from that printf statement, it is jumping back to victim_func() and prints "Enter n:"
What am I doing wrong? Any help would be greatly appreciated!
PS: I'm not sure if I have put the question right. Please let me know, if any more information is needed.
A buffer overflow attack is a lot more complex than this. First of all you need to understand assembler in order to perform this. After you disassemble the program and function you want to target you need to determine the stack layout when it's executing that function. Here's a sample of a buffer overflow it's using visual studio but principle is the same.
#include "stdafx.h"
#include <math.h>
volatile double test;
double function3()
{
test++;
return exp(test);
}
double function2()
{
return log(test);
}
double function1()
{
int a[5] = {0};
a[7] = (int)&function3;
return exp(function2());
}
int _tmain(int argc, _TCHAR* argv[])
{
double a = function1();
test = a;
return a;
}
Thanks to disassembly we know that a in function1 is allocated before where the function saved the stack frame pointer. The value after that one is the return address where function1 should go to if it is finished.
00401090 55 push ebp <- we save the stack pointer
00401091 8B EC mov ebp,esp
00401093 83 EC 1C sub esp,1Ch <- save space to allocate a[5]
00401096 B8 CC CC CC CC mov eax,0CCCCCCCCh
0040109B 89 45 E4 mov dword ptr [ebp-1Ch],eax <- crt debug init a[5]
0040109E 89 45 E8 mov dword ptr [ebp-18h],eax
004010A1 89 45 EC mov dword ptr [ebp-14h],eax
004010A4 89 45 F0 mov dword ptr [ebp-10h],eax
004010A7 89 45 F4 mov dword ptr [ebp-0Ch],eax
004010AA 89 45 F8 mov dword ptr [ebp-8],eax
004010AD 89 45 FC mov dword ptr [ebp-4],eax
From this we can conclude if we overwrite a[7] with a different address, the function will return not to main but with whatever address we wrote in a[7].
Hope this helps.