Everything goes wrong when I try to set a text from a Slider's Value. I used GetComponent<>() for GameObject as Slider, Slider as Slider, but Unity does not like it. I use the needed library from Unity to deal with this, but Unity says the Slider type is invalid (Could not be found). Here's the code (One of the variations, I have too many of them to show all):
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.UI;
using TMPro;
public class ValueUpdater : MonoBehaviour
{
public Slider SliderThing;
public GameObject Text;
void Start()
{
}
void Update()
{
Text.GetComponent<TextMeshPro>().text = SliderThing.Value;
}
}
void Update()
{
Text.GetComponent<TextMeshPro>().text = SliderThing.value;
}
Properties are always in lowercase, use .value
instead of .Value
to get a slider value. https://docs.unity3d.com/2018.2/Documentation/ScriptReference/UI.Slider.html
I used GetComponent<>() for GameObject as Slider, Slider as Slider, but Unity does not like it. [...] Unity says the Slider type is invalid (Could not be found)
This is a NullReferenceException, and it means that you're trying to access a reference variable that isn't referencing any object. If GetComponent is returning null, then that means that the game object your script is running on does not have a Slider component.