I'm writing an Android app where a user has to select an option using a ChipGroup
and Chips
.
Everything is working fine, it's just a bit clunky as there is no animation except the default ripple when selecting a Chip
.
I've read the Material Design 3 Docs and found this video showing a nice animation that I'd like to implement, but I don't know how.
I've tried:
enabling
android:animateLayoutChanges="true"
but that only animates the adding and removing of a Chip
, not the checking and unchecking.
using
TransitionManager.beginDelayedTransition(chipGroup);
and that works fine on the chipGroup but the content of the Chip
(tick appearing and text rescaling) does not animate.
Please tell me if I'm doing something wrong, here is also the method I use to add and select those Chips
:
ChipAdapter adapter = new ChipAdapter(getContext());
for(int i = 0; i < adapter.getCount(); i++){
View chip = adapter.getView(i, chipGroup, chipGroup);
if(chip instanceof Chip) {
chip.setId(i);
chip.setOnClickListener(v -> {
for(int p = 0; p < chipGroup.getChildCount(); p++){
chipGroup.getChildAt(p).setSelected(false);
}
chip.setSelected(true);
});
chipGroup.addView(chip);
}
}
Update: Appended Jetpack Compose answer.
So as far as I can tell there is no embed way to simply enable this animation, but I found two ways to mimic the animation shown in your linked video.
This option works by enabling the animateLayoutChanges
option of the ChipGroup that contains your chips
android:animateLayoutChanges="true"
and adding the following code for your ChipGroup
:
for (view in chipGroup.children) {
val chip = view as Chip
chip.setOnCheckedChangeListener { buttonView, _ ->
val index = chipGroup.indexOfChild(buttonView)
chipGroup.removeView(buttonView)
chipGroup.addView(buttonView, index)
}
}
This code will automatically remove the chip and instantly add it back to the ChipGroup whenever the selection state of a chip changes.
For this option add the following custom Chip class (Kotlin) to your project and change your chips to be instances of CheckAnimationChip
instead of com.google.android.material.chip.Chip
:
import android.animation.ObjectAnimator
import android.content.Context
import android.util.AttributeSet
import androidx.core.animation.doOnEnd
import com.google.android.material.chip.Chip
import com.google.android.material.chip.ChipDrawable
private const val CHIP_ICON_SIZE_PROPERTY_NAME = "chipIconSize"
// A value of '0f' would be interpreted as 'use the default size' by the ChipDrawable, so use a slightly larger value.
private const val INVISIBLE_CHIP_ICON_SIZE = 0.00001f
/**
* Custom Chip class which will animate transition between the [isChecked] states.
*/
class CheckAnimationChip @JvmOverloads constructor(
context: Context,
attrs: AttributeSet? = null,
defStyleAttr: Int = com.google.android.material.R.attr.chipStyle
) : Chip(context, attrs, defStyleAttr) {
private var onCheckedChangeListener: OnCheckedChangeListener? = null
private var _chipDrawable: ChipDrawable
private var defaultCheckedIconSize: Float
private var currentlyScalingDown = false
var animationDuration = 200L
init {
// Set default values for this category of chip.
isCheckable = true
isCheckedIconVisible = true
_chipDrawable = chipDrawable as ChipDrawable
defaultCheckedIconSize = _chipDrawable.chipIconSize
super.setOnCheckedChangeListener { buttonView, isChecked ->
if (currentlyScalingDown) {
// Block the changes caused by the scaling-down animation.
return@setOnCheckedChangeListener
}
onCheckedChangeListener?.onCheckedChanged(buttonView, isChecked)
if (isChecked) {
scaleCheckedIconUp()
} else if (!isChecked) {
scaleCheckedIconDown()
}
}
}
/**
* Scale the size of the Checked-Icon from invisible to its default size.
*/
private fun scaleCheckedIconUp() {
ObjectAnimator.ofFloat(_chipDrawable, CHIP_ICON_SIZE_PROPERTY_NAME,
INVISIBLE_CHIP_ICON_SIZE, defaultCheckedIconSize)
.apply {
duration = animationDuration
start()
doOnEnd {
_chipDrawable.chipIconSize = defaultCheckedIconSize
}
}
}
/**
* Scale the size of the Checked-Icon from its default size down to invisible. To achieve this, the
* [isChecked] property needs to be manipulated. It is set to be true till the animation has ended.
*/
private fun scaleCheckedIconDown() {
currentlyScalingDown = true
isChecked = true
ObjectAnimator.ofFloat(_chipDrawable, CHIP_ICON_SIZE_PROPERTY_NAME,
defaultCheckedIconSize, INVISIBLE_CHIP_ICON_SIZE)
.apply {
duration = animationDuration
start()
doOnEnd {
isChecked = false
currentlyScalingDown = false
_chipDrawable.chipIconSize = defaultCheckedIconSize
}
}
}
override fun setOnCheckedChangeListener(listener: OnCheckedChangeListener?) {
onCheckedChangeListener = listener
}
}
This class changes the size of the chip's icon by using an ObjectAnimator
. Therefore it accesses the ChipDrawable
of the chip and changes the chipIconSize
property with the animator.
In Jetpack Compose you can make use of the animateConentSize()
Modifier:
FilterChip(
selected = selected,
onClick = { /* Handle Click */ },
leadingIcon = {
Box(
Modifier.animateContentSize(keyframes { durationMillis = 200 })
) {
if (selected) {
Icon(
imageVector = Icons.Default.Done,
contentDescription = null,
modifier = Modifier.size(FilterChipDefaults.IconSize)
)
}
}
},
label = { /* Text */ }
)
The important part here is to always have a composable (here the Box
) for the leadingIcon
that holds the check-icon if the chip is selected and is empty if not. This composable can then be animated smoothly with the animateContentSize()
modifier.