I have a "Save And Quit" Button in my Game. I Made it and it saves the game as intended. Everything works fine, HOWEVER if i then want to close the game, I need to know when the serialization finished because if i close the game to early its not saved :(. I await some good answers :). Thanks in advance, Here's the code (that works!):
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/Gmaster.fun";
FileStream stream = new FileStream(path, FileMode.Create);
PlayerData data = new PlayerData();
Formatter.Serialize(stream, data);
stream.Close();
Create an Event and invoke it from the class:
public event System.Action OnSerializeDone;
somewhere else:
thatClass.OnSerializeDone += MyClass_SerializeDone;
at the end of your code:
OnSerializeDone?.Invoke();