I am trying to use the new async/await concurrency code with a SwiftUI view to do some basic asynchronous data loading after a button click, to show a spinner view, and on completion, transition to a new page. I use an enum to mark the state of the view, and use that with NavigationLink to move forward to a new view. This works, and shows the 'loading' text view for a second before 'pushing' to the next view, but there is no animation when the new view is pushed. This is the code I am using:
import SwiftUI
enum ContinueActionState: Int {
case ready = 0
case showProgressView = 1
case pushToNextPage = 2
case readingError = 3
case error = 4
}
struct ContentView: View {
@State var actionState: ContinueActionState? = .ready
var body: some View {
NavigationView {
VStack {
Text("Test the Button!")
if (actionState == .showProgressView) {
ProgressView("Loading Data")
} else if (actionState == .error || actionState == .readingError) {
Text("Error in loading something")
}
else {
NavigationLink(destination: DetailPageView(), tag: .pushToNextPage, selection: $actionState) {
Button(action: {
Task {
print("on buttonClick isMain =\(Thread.isMainThread)")
self.actionState = .showProgressView
await self.startProcessingData()
//self.actionState = .pushToNextPage // animation works if only this is used
}
}) {
Text("Continue")
}
.tint(.blue)
.buttonStyle(.borderedProminent)
.buttonBorderShape(.roundedRectangle(radius: 5))
.controlSize(.large)
}
}
}.navigationTitle("Test Async")
}
}
func startProcessingData() async {
Task.detached {
print("startProcessingData isMain =\(Thread.isMainThread)")
try await Task.sleep(nanoseconds: 1_000_000_000)
//await MainActor.run {
self.actionState = .pushToNextPage
//}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct DetailPageView: View {
var body: some View {
Text("Detail page")
}
}
IF I just forego the async call and just set to .pushToNextPage
state immediately on button click, the animation works fine.
Is there any way to get this to work with a smooth animation, after processing stuff in a background queue task is complete?
if you move the NavigationLink
out of the if
statements it works fine for me:
NavigationView {
VStack {
Text("Test the Button!")
NavigationLink(destination: DetailPageView(), tag: .pushToNextPage, selection: $actionState) { Text("") } // here
if (actionState == .showProgressView) {
ProgressView("Loading Data")
} else if (actionState == .error || actionState == .readingError) {
Text("Error in loading something")
}
else {
Button(action: {
Task {
print("on buttonClick isMain =\(Thread.isMainThread)")
self.actionState = .showProgressView
await self.startProcessingData()
}
}) {
Text("Continue")
}
.tint(.blue)
.buttonStyle(.borderedProminent)
.buttonBorderShape(.roundedRectangle(radius: 5))
.controlSize(.large)
}
}.navigationTitle("Test Async")
}