I am trying to render histogram with js canvas, it works fine but I am having some troubles with visible border when using fillRect
. I know it is caused by bucket width being floating point instead of integer but rouding my bucket width to integer would result in it being too large or too small(depends on buckets amount). So my question is, is there any workaround to get rid of this border?
// problem with bucket width being floating point
const bucketWidth = (Math.round(((desiredHistogramWidth / (data.buckets.length - 1))) * 100) / 100)
for (let i = 0; i < data.buckets.length - 1; ++i) {
ctx.fillStyle = `rgb(${colors[i][0]}, ${colors[i][1]}, ${colors[i][2]})`;
const x = histogramXOffset + i * bucketWidth;
ctx.fillRect(x, histogramHeight, bucketWidth, -data.buckets[i] * heightPixelRatio);
ctx.fillRect(x, histogramHeight + 20, bucketWidth, 20);
}
This kind of behaviour can be observed in this minimal reproducible example when bucket width is floating point.
const data = [
1034,
783,
700,
699,
212,
123,
300,
323,
344,
344,
434,
344,
434,
434,
0,
0
];
const canvas = document.getElementById('histogram');
const ctx = canvas.getContext('2d');
const [ width, height ] = [ canvas.clientWidth, canvas.clientHeight ]
ctx.canvas.width = width;
ctx.canvas.height = height;
const max = Math.max(...data);
const heightPixelRatio = ((height) / max);
const bucketWidth = Math.round(width / (data.length) * 100) / 100
console.log(bucketWidth)
for (let i = 0; i < data.length; ++i) {
ctx.fillStyle = '#000';
const x = i * bucketWidth;
ctx.fillRect(x, height, bucketWidth, -data[i] * heightPixelRatio);
}
.histogram {
width: 600px;
height: 800px;
background: #ebecd2;
}
<canvas id="histogram" class="histogram"></canvas>
How about something like this:
const data = [
1034, 783, 700, 699,
212, 123, 300, 323,
344, 344, 434, 344,
434, 434, 100, 200
];
const canvas = document.getElementById('histogram');
const ctx = canvas.getContext('2d');
canvas.width = canvas.height = 180;
const heightRatio = canvas.height / Math.max(...data);
const bucketWidth = canvas.width / data.length
for (let i = 0; i < data.length; ++i) {
ctx.fillRect(
i * bucketWidth,
canvas.height,
bucketWidth + 0.5,
-data[i] * heightRatio
);
}
<canvas id="histogram" ></canvas>
Key points:
canvas.width / data.length
fillRect
we do bucketWidth + 0.5
adding a tiny amountAnother option I was just experimenting is to just fill once:
const data = [
1034, 783, 700, 680,
212, 123, 300, 323,
354, 340, 434, 344,
444, 430, 100, 200
];
const canvas = document.getElementById('histogram');
const ctx = canvas.getContext('2d');
canvas.width = canvas.height = 180;
const heightRatio = canvas.height / Math.max(...data);
const bucketWidth = canvas.width / data.length
for (let i = 0; i < data.length; ++i) {
ctx.rect(
i * bucketWidth,
canvas.height,
bucketWidth,
-data[i] * heightRatio
);
}
ctx.fill()
<canvas id="histogram" ></canvas>
For cases with large amount of buckets, you just can not show them all at once, there must be a next button or create some kind of infinite side scroll, there are not many options.
A value of 0.01
can not be a valid bucketWidth
that just won't display anything