I have two scene loaded additively. In each scene, there is an Environment Lighting Intensity Multiplier
value.
I have found how to set this value in code, which is RenderSettings.ambientIntensity
. But it seems that only the first scene's ambient intensity is set when setting this variable.
Which ambient intensity is used when two scenes are loaded addtively? And how do I make sure the Environment Lighting Intensity Multiplier
is set to the value I want in this situation? Thank you.
I am using URP and Unity2022.1.0f1.
I suppose, your script that sets the Intensity Multiplier is only on the first scene. You can copy it in the second scene and it should work.
https://docs.unity3d.com/ScriptReference/RenderSettings.html
RenderSettings affects only your active scene.