I'm making a virtual reality application for the oculus platform with the unity engine & experiencing a problem in the process. For some reason, when i'm holding two objects (a hammer & a nail) with my controllers, between the two of them, the "OnCollisionEnter" function isn't being triggered, even though it's being triggered between any one of them & the target surface. Can someone please help me understand why it's happening? Is there a solution to it?
It seems that this is a recurring & unresolved issue related to how VR works with the unity engine.