I want to give my Parent GameObject Inventory spicific rec-coordinates via this line of code:
Inventory.GetComponent<RectTransform>().position = new Vector3(500f, 0f, 0f);
In the editor, the object Inventory is assigned as a GameObject, so it keeps changing the rec-coordinates to world-coordinates. I've tried assigning the Inventory as a Transform and RectTransform but it says that there is a missmatch in the type.
How can I fix that, either by fixing my code or by assigning it as something different?
You should modify the RectTransform's localPosition:
Inventory.GetComponent<RectTransform>().localPosition = new Vector3(500f, 0f, 0f);
Even without RectTransform
(localPositions seems to be inherited/shared between Transform&RectTransform):
Inventory.transform.localPosition = new Vector3(500f, 0);