I have been trying to send a byte[] array across my client / server application using Sockets, DataInputStream and DataOutputStream, but on the server side, the program just gets stuck when I try to initialise the DataInputStream.
Here is the code on the client side (it works fine):
DataOutputStream datas = new DataOutputStream(connection.getOutputStream());
datas.flush();
byte[] send = identityKeyPair.serialize();
datas.write(send);
datas.flush();
Here is the code on the server side:
reader = new BufferedReader(new InputStreamReader(connection.getInputStream()) );
sender = new PrintWriter(connection.getOutputStream());
newUser = new BasicUserData();
System.out.println("New registration from: " + connection.getInetAddress());
System.out.println("Data:");
String un = reader.readLine();
newUser.USERNAME = un;
System.out.println(newUser.USERNAME);
String pw = reader.readLine();
newUser.PASSWORD = pw;
System.out.println(newUser.PASSWORD);
DataOutputStream dataout = new DataOutputStream(connection.getOutputStream());
System.out.println("Opened data output stream");
DataInputStream receiver = new DataInputStream(connection.getInputStream());
//It gets stuck here, and the program doesn't read anything further
receiver.read();
byte[] id = receiver.readAllBytes();
System.out.println("Opened data input stream");
You are using both connection.getInputStream()
and connection.getOutputStream()
in two different ways. You should use one and only one way of reading from and writing to streams, don't mix multiple ways.
When you execute reader.readLine()
, the BufferedReader
called reader
will read up-to 8192 characters from the input stream into its buffer, likely consuming all bytes your client has written. This means that when you construct your DataInputStream
around that same input stream and try to read it, there is no data available to read, causing the receiver.read()
to block waiting for data. That data is never received as your client has sent all its data, which is now buffered in reader
.
In addition, unless your client has closed its output stream, InputStream.readAllBytes()
will block indefinitely anyway, because it is only finished when the end-of-stream has been reached. And for socket communication, that only happens when the other side closed its output stream.
Change your code so there is only one way of writing data (though not relevant here), and one way of reading data. In addition, you should establish clearly how you need to read and write data in a protocol, so to avoid consuming too much data at the wrong point, and to know how much data you need to read when.