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c#.netwpfconsole

No output to console from a WPF application?


I'm using Console.WriteLine() from a very simple WPF test application, but when I execute the application from the command line, I'm seeing nothing being written to the console. Does anyone know what might be going on here?

I can reproduce it by creating a WPF application in VS 2008, and simply adding Console.WriteLine("text") anywhere where it gets executed. Any ideas?

All I need for right now is something as simple as Console.WriteLine(). I realize I could use log4net or somet other logging solution, but I really don't need that much functionality for this application.

Edit: I should have remembered that Console.WriteLine() is for console applications. Oh well, no stupid questions, right? :-) I'll just use System.Diagnostics.Trace.WriteLine() and DebugView for now.


Solution

  • You'll have to create a Console window manually before you actually call any Console.Write methods. That will init the Console to work properly without changing the project type (which for WPF application won't work).

    Here's a complete source code example, of how a ConsoleManager class might look like, and how it can be used to enable/disable the Console, independently of the project type.

    With the following class, you just need to write ConsoleManager.Show() somewhere before any call to Console.Write...

    [SuppressUnmanagedCodeSecurity]
    public static class ConsoleManager
    {
        private const string Kernel32_DllName = "kernel32.dll";
    
        [DllImport(Kernel32_DllName)]
        private static extern bool AllocConsole();
    
        [DllImport(Kernel32_DllName)]
        private static extern bool FreeConsole();
    
        [DllImport(Kernel32_DllName)]
        private static extern IntPtr GetConsoleWindow();
    
        [DllImport(Kernel32_DllName)]
        private static extern int GetConsoleOutputCP();
    
        public static bool HasConsole
        {
            get { return GetConsoleWindow() != IntPtr.Zero; }
        }
    
        /// <summary>
        /// Creates a new console instance if the process is not attached to a console already.
        /// </summary>
        public static void Show()
        {
            //#if DEBUG
            if (!HasConsole)
            {
                AllocConsole();
                InvalidateOutAndError();
            }
            //#endif
        }
    
        /// <summary>
        /// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
        /// </summary>
        public static void Hide()
        {
            //#if DEBUG
            if (HasConsole)
            {
                SetOutAndErrorNull();
                FreeConsole();
            }
            //#endif
        }
    
        public static void Toggle()
        {
            if (HasConsole)
            {
                Hide();
            }
            else
            {
                Show();
            }
        }
    
        static void InvalidateOutAndError()
        {
            Type type = typeof(System.Console);
    
            System.Reflection.FieldInfo _out = type.GetField("_out",
                System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
    
            System.Reflection.FieldInfo _error = type.GetField("_error",
                System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
    
            System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
                System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
    
            Debug.Assert(_out != null);
            Debug.Assert(_error != null);
    
            Debug.Assert(_InitializeStdOutError != null);
    
            _out.SetValue(null, null);
            _error.SetValue(null, null);
    
            _InitializeStdOutError.Invoke(null, new object[] { true });
        }
    
        static void SetOutAndErrorNull()
        {
            Console.SetOut(TextWriter.Null);
            Console.SetError(TextWriter.Null);
        }
    }