Search code examples
unity-game-enginemrtk

Defining custom state list


When I attach Interactable component to my prefab, I can choose one (or more) of 4 state blueprints, such as DefaultInteractableStates.asset. Although it contains 4 defined states, I would need to remove "Default state" from that. Is there a way I could define my own list of states? I can see the - button to remove state, but the asset is read-only, so I cannot edit it. State list


Solution

  • This looks like MRTK

    => in general all the original profile assets are read-only protected.

    You always need to make a copy/clone of whatever profile you want to change and edit the copy instead and assign the copy to your profiles.

    Also see How to configure Interactable.