When wondering how the source code of the .NET API
is implemented, I check the mscorlib
of dotPeek
.
I recently started studying Unity
, and I'm curious about the inside of the UnityEngine
namespae.
using UnityEngine; // This one!
How can I check the inside of UnityEngine
namespace in dotPeek
?
Here's what I've tried:
MSDN API Browser
but couldn't find it.UnityEngine.dll
, but it wasn't what I want.Unity Engine decompiled file
from GitHub, but it was the engine itself, not the namespace.official Unity website
, but could only find an explanation of the terminology.Currently I am using the Go to definition
method provided by Visual Studio 2022.
It's a really great feature, but it's a pity because it can only be used when there is a written source code.
I really desperately want your help. Thanks for reading.
The Unity Scripting Engine is documented. That should be enough to do what you need for game development. Stuff like RigidBody can be found unter UnityEngine
and then Classes
.