I'm able to render a point in vulkan by specifying VK_PRIMITIVE_TOPOLOGY_POINT_LIST
in the graphics pipeline. But the resulting point is a small square.
How can I draw a round point in Vulkan? Is there an equivalent to GL_SMOOTH_POINT
?
As noted in the comments, there is no such functionality built-into Vulkan.
But you can easily emulate this in your point list rendering fragment shader by discarding fragments outside of a given circular radius like this:
const float radius = 0.25;
if (length(gl_PointCoord - vec2(0.5)) > radius) {
discard;
}