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how would I use a Font defined inside of a try{} block outside of the block in Java


so, I'm working on a clock, and it needs a font (from an external file) to make it look like a 14-segment display instead of the Sans-Serif font it currently uses. However, the font doesn't work for the JLabel element I'm using, outside of the try block. how would I make the Font variable global?

try {
    Font dseg14 = Font.createFont(
        Font.TRUETYPE_FONT, new File("DSEG14ClassicMini-Regular.ttf")).deriveFont(12f);
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    ge.registerFont(dseg14);
} catch (IOException e) {
    e.printStackTrace();
} catch(FontFormatException e) {
    e.printStackTrace();
}

Main jFrame = new Main();
JLabel timeLabel = new JLabel();
DateTimeFormatter dateTimeFormatter = 
DateTimeFormatter.ofPattern("MM-dd-yyyy HH:mm.ss");
timeLable.setFont(dseg14);

(sorry, the code is quite messy)


Solution

  • There's a number of ways you might deal with this situation, one would be to assign a reference of the Font to an instance field, one might be to have a "default" Font setup before you try and load your custom font, if the loading is successful, then you'd assign the custom font to this variable instead, for example...

    Font font = // fallback font
    try {
        dseg14 = Font.createFont(Font.TRUETYPE_FONT, new File("DSEG14ClassicMini-Regular.ttf")).deriveFont(12f);
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        ge.registerFont(dseg14);
        font = dseg14;
    } catch (IOException e) {
        e.printStackTrace();
    } catch (FontFormatException e) {
        e.printStackTrace();
    }
    //...
    

    Another way might be to use Font(String, int, int) to load the font from the GraphicsEnvironment directly, for example...

    enter image description here

    import java.awt.Dimension;
    import java.awt.EventQueue;
    import java.awt.Font;
    import java.awt.FontFormatException;
    import java.awt.FontMetrics;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.GraphicsEnvironment;
    import java.io.IOException;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    
    public class Main {
    
        public static void main(String[] args) {
            new Main();
        }
    
        public Main() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    JFrame frame = new JFrame();
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            public TestPane() {
                try {
                    Font font = Font.createFont(Font.TRUETYPE_FONT, getClass().getResourceAsStream("/resources/DSEG14ClassicMini-Regular.ttf"));
                    System.out.println(font.getName());
                    System.out.println(font.getFamily());
                    System.out.println(font.getFontName());
                    GraphicsEnvironment.getLocalGraphicsEnvironment().registerFont(font);
                } catch (FontFormatException ex) {
                    ex.printStackTrace();
                } catch (IOException ex) {
                    ex.printStackTrace();
                }
    
                // You could do this in the try-catch block above, but the
                // point is to demonstrate how it "might" be used after
                // the initialisation phase has completed
                Font font = new Font("DSEG14 Classic Mini", Font.PLAIN, 12);
                if (font != null) {
                    setFont(font);
                }
            }
    
            @Override
            public Dimension getPreferredSize() {
                return new Dimension(200, 200);
            }
    
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D g2d = (Graphics2D) g.create();
                String text = "Hello World";
                FontMetrics fm = g2d.getFontMetrics();
                int x = (getWidth() - fm.stringWidth(text)) / 2;
                int y = ((getHeight() - fm.getHeight()) / 2) + fm.getAscent();
                g2d.drawString(text, x, y);
                g2d.dispose();
            }
    
        }
    }
    

    BUT, you need to have a fallback workflow for what to do if you can't load the font. For example, I might have a initialisation phase, which must complete successfully before the rest of the application can run. This would allow you some "grace" in dealing with it and presenting a nice message to the user.