I have been bashing away at Away3D for AS3, and have made a little terrain generator, using Perlin Noise to create a heightmap, and then for texturing, to splice together 5 images (very generic noise based water, beach, grass, rock & snow) depending on the height.
Where to next? I doubt my ability to contribute directly to a 3D engine, but I wonder if anyone had mucked around with things like rain shadows, other geographic phenomenon. For example, as a cloud moves over a mountain range, it's temperature drops, decreasing it's ability to hold water, and thus with certain weather patterns, one side of the mountain range will be more lush than the other side.
I'm wondering if anyone has any reading material they could suggest.
Thanks lots
edit:Unwind thought I should add a picture. There's photos of me on the internet drunk and disorderly, a sad under-developed terrainer thing shouldn't be much more embarrasing! thanks for the ideas thus far... Mmmm... Lod'ing might be interesting, maybe before start adding detail I should see how big I can make a map. Vegetation makes lots of sense (duh... plants, of course!), I wonder how much I can do procedurally.
There are a lot of thing that come to mind concerning texture rendering. First I have to say I'm not a 100% sure what you are looking for. I'll just post everything i can think of and you can pick ;)
Those points are in no particular order.
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