I have added a body called testObj to the world like this
const testObj = Bodies.rectangle(200,200,40,40,)
World.add(engine.current.world, [
Bodies.rectangle(cw/2, 0, cw, 20, { isStatic: true }),
Bodies.rectangle(cw/2, ch, cw, 20, { isStatic: true }),
Bodies.rectangle(0, ch/2 , 20, ch, { isStatic: true }),
Bodies.rectangle(cw, ch/2 , 20, ch, { isStatic: true }),
testObj,])
and I have a button like this
<Button onClick={changeTexture}>change</Button>
so when I click this button I want to change the texture of testObj to a image.
( p.s- I am building this website with React if that matters. I'm using useEffect hook to render stuff.)
testObj2.render.sprite.texture = './Images/Ellipse.png'
and change the texture but I get this error. ( I was able to change the color with render.fillStyle = "red " , but not the sprite texture)
Uncaught DOMException: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' st
Then I found a GitHub issue about this. This answer solve the problem.
https://github.com/liabru/matter-js/issues/497#issuecomment-519113260