I hope there is someone out there to help me with this: I need to get the exact size of a text. Just measuring a span or so not precise enough for my purposes.
Right now, I am using a canvas to find the non-transparent pixels in the canvas. This is my code:
// a function to draw the text on the canvas
let text = "Hello World";
let canvas = document.getElementById('happy-canvas');
let width = 1000
let height = 100
canvas.width = width
canvas.height = height
let ctx = canvas.getContext('2d');
ctx.save();
ctx.font = "30px cursive";
ctx.clearRect(0, 0, width, height);
ctx.fillText(text, 0, 60);
// get the image data
let data = ctx.getImageData(0, 0, width, height).data,
first = false,
last = false,
r = height,
c = 0
// get the width of the text and convert it to an integer
const canvWidth = parseInt(ctx.measureText(text).width)
//Find the last line with a non-transparent pixel
while (!last && r) {
r--
for (c = 0; c < width; c++) {
if (data[r * width * 4 + c * 4 + 3]) {
last = r
break
}
}
}
let canvasHeight = 0
// Find the first line with a non-transparent pixel
while (r) {
r--
for (c = 0; c < width; c++) {
if (data[r * width * 4 + c * 4 + 3]) {
first = r
break
}
}
canvasHeight = last - first
}
//draw a rectangle around the text
ctx.strokeRect(0, first, canvWidth, canvasHeight)
<div> The last "d" is not completely inside of the the box
<canvas id="happy-canvas" width="150" height="150"> I wonder what is here</canvas>
</div>
This works to get the exact height of the text, but not the width. So I use "measureText" right now, but that function gets different sizes depending on the browser and on the font I use. If I use a reagular font, it works quite well. But if I use a more playful font, it does not work at all.
Here is an example:
https://i.sstatic.net/9Nz5h.png
The black box is the measured size. And as you can see "measureText" does not get the correct width. Right now I am out of any idea, what else I could do.
Ok, so I just got it working.
What am I doing?
Well, in my case I know, that the text will always start at a x-value of 0.
The length of the text is therefore the non-transparent pixel with the highest x-value in the array given by getImageData()
.
So I am looping through the getImageData()
-array. If I find a pixel that has a higher alpha-value than 0, I will save its x and y value into highestPixel
. The next time I find a pixel, I will check if its x-value is higher as the one that is currently in highestPixel
. If so, I will overwrite highestPixel
with the new values. At the end, I return highestPixel
and its x-value will be the exact length of the text.
Here is the code:
// a function to draw the text on the canvas
let text = "Hello World";
let canvas = document.getElementById('happy-canvas');
let width = 1000
let height = 100
canvas.width = width
canvas.height = height
let ctx = canvas.getContext('2d');
ctx.save();
ctx.font = "30px cursive";
ctx.clearRect(0, 0, width, height);
ctx.fillText(text, 0, 60);
// get the image data
let data = ctx.getImageData(0, 0, width, height).data,
first = false,
last = false,
r = height,
c = 0
// get the width of the text and convert it to an integer
let getPixelwithHighestX = () => {
let xOfPixel = 0
let yOfPixel = 0
let highestPixel = {
x: 0,
y: 0
}
for (let i = 3; i < data.length; i += 4) {
if (data[i] !== 0) {
yOfPixel = Math.floor(i / 4 / width)
xOfPixel = Math.floor(i / 4) - yOfPixel * width
if (xOfPixel > highestPixel.x) {
highestPixel.x = xOfPixel
highestPixel.y = yOfPixel
}
}
}
return highestPixel
}
let hightestPixel = getPixelwithHighestX()
//Find the last line with a non-transparent pixel
while (!last && r) {
r--
for (c = 0; c < width; c++) {
if (data[r * width * 4 + c * 4 + 3]) {
last = r
break
}
}
}
let canvasHeight = 0
// Find the first line with a non-transparent pixel
while (r) {
r--
for (c = 0; c < width; c++) {
if (data[r * width * 4 + c * 4 + 3]) {
first = r
break
}
}
canvasHeight = last - first
}
//draw a rectangle around the text
ctx.strokeRect(0, first, hightestPixel.x, canvasHeight)
<div> The text is now completely inside the box
<canvas id="happy-canvas" width="150" height="150"> I wonder what is here</canvas>
</div>