i moved object according mouse position with ray cast ,i would like to know how i can clamp in any given position and rotation the object x axis that relative to transform forward of the object? , not generally relative to the world any ideas? , thanks in advance. the code below shows the basic how i implement object movement according the mouse position now i want to clamp it
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
plane = new Plane(Vector3.up, transform.position);
float enter;
if(plane.Raycast(ray,out enter))
{
hitPoint = ray.GetPoint(enter);
transform.position = hitPoint;
}
If I understand you correctly what you are trying to achieve is to move your object only on its local x-axis.
And do something like this (behold my amazing paint skills)
You can use Vector3.Project
to achieve that like e.g.
var ray = mainCamera.ScreenPointToRay(Input.mousePosition);
var plane = new Plane(Vector3.up, transform.position);
if(plane.Raycast(ray, out var enter))
{
var hitPoint = ray.GetPoint(enter);
var actualPositionDelta = hitPoint - transform.position;
var mappedPositionDelta = Vector3.Project(actualPositionDelta, transform.right);
transform.position += mappedPositionDelta;
}