I am trying to create a grid comprised of 100 squares. My code below is extremely buggy and I am not sure why.
import javax.swing.*;
import javax.swing.border.Border;
import java.awt.*;
public class snake extends JFrame
{
public static void main(String[] args)
{
Border whiteLine = BorderFactory.createLineBorder(Color.white);
//-----------FRAME
JFrame frame = new JFrame();
frame.setSize(1000,1000);
frame.setTitle("Snake");
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.getContentPane().setBackground(Color.black);
frame.setVisible(true);
frame.setLayout(new GridLayout(10,10));
//-----------FRAME
//-----------PANELS
Dimension panelDimension = new Dimension(20,20);
int counter = 0;
JPanel[][] p = new JPanel[10][10];
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
p[i][j] = new JPanel();
//p[i][j].setPreferredSize(panelDimension);
p[i][j].setBackground(Color.red);
//p[i][j].setLocation(490,490);
p[i][j].setBorder(whiteLine);
p[i][j].setVisible(true);
frame.getContentPane().add(p[i][j]);
counter+=1;
}
}
System.out.println("counter: " + counter);
}
}
When I run the code like this it shows a grid comprised of 2 columns the first column has 7 rows and the second column has 6. Sometimes it even shows other incorrect numbers of columns and rows. I am not sure why it doesn't create a grid of 10 rows 10 columns.
You've got several problems including:
setVisible(true)
on the JFrame before adding components, before calling pack()
on the top-level window. This can lead to wonky positioned components within our GUI's or even GUI's that remain emptypack()
on the JFrame after adding components and before setting it visiblepack()
is for)For example:
package foo01;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class SnakePanel extends JPanel {
private static final int CELL_WIDTH = 80;
private static final Dimension CELL_DIMENSION = new Dimension(CELL_WIDTH, CELL_WIDTH);
private static final int COLUMNS = 10;
private static final int GAP = 2;
private static final Color BG_COLOR = Color.WHITE;
private static final Color CELL_COLOR = Color.RED;
public SnakePanel() {
setBackground(BG_COLOR);
// add a white line around the grid
setBorder(BorderFactory.createEmptyBorder(GAP, GAP, GAP, GAP));
// create a grid with gaps that show the background (white) color
setLayout(new GridLayout(COLUMNS, COLUMNS, GAP, GAP));
for (int row = 0; row < COLUMNS; row++) {
for (int col = 0; col < COLUMNS; col++) {
JPanel cell = new JPanel(); // create a new cell
cell.setPreferredSize(CELL_DIMENSION); // cheating here. Better to override getPreferredSize()
cell.setBackground(CELL_COLOR);
add(cell);
// give the cell JPanel some simple behavior:
cell.addMouseListener(new MyMouse(col, row));
}
}
}
private class MyMouse extends MouseAdapter {
private int col;
private int row;
public MyMouse(int col, int row) {
this.col = col;
this.row = row;
}
@Override
public void mousePressed(MouseEvent e) {
System.out.printf("Mouse pressed row and column: [%d, %d]%n", row, col);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
// create the main JPanel
SnakePanel snakePanel = new SnakePanel();
// create the JFrame
JFrame frame = new JFrame("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// add the main JPanel to the JFrame
frame.add(snakePanel);
// pack the JFrame -- tells the layout managers to do their things
frame.pack();
// if we want to center the GUI:
frame.setLocationRelativeTo(null);
// only *now* do we display the GUI
frame.setVisible(true);
});
}
}
Some notes on the code:
Any code within the Runnable passed into the SwingUtilities.invokeLater(...)
method is called on the Swing event thread, which is a wise thing to do when creating a Swing GUI
SwingUtilities.invokeLater(() -> {
// ....
});
First, create the main JPanel that is held by the JFrame:
SnakePanel snakePanel = new SnakePanel();
Then create the JFrame, add that JPanel and call pack()
. The pack call tells the layout managers to do there thing, to lay out components within containers, to size things based on their preferred sizes and their layouts:
JFrame frame = new JFrame("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(snakePanel);
frame.pack();
if we want to center the GUI:
frame.setLocationRelativeTo(null);
only now do we display the GUI
frame.setVisible(true);