Basically, I am trying to get the TopLeft, TopRight, BottomLeft, BottomRight, and TopMiddle positions for my rect that has been added to the canvas. Please show me in such a way that it applies to any size change that may occur to the rect. Not for the current specific size.
HTML:
<canvas id="myCanvas" width="300" height="150" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.rect(20, 20, 150, 100);
ctx.stroke();
</script>
What you need can be calculated using Element.getBoundingClientRect() and the drawing information of rect relative to the canvas.
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
var rectLeft = 20;
var rectTop = 20;
var rectRight = 150;
var rectBottom = 100;
ctx.rect(rectLeft, rectTop, rectRight, rectBottom);
ctx.stroke();
var boundingRect = c.getBoundingClientRect();
//TopLeft, TopRight, BottomLeft, BottomRight, and TopMiddle
console.log("TopLeft", `(${boundingRect.top + rectTop},${boundingRect.left + rectLeft})`)
console.log("TopRight", `(${boundingRect.top + rectTop},${boundingRect.left + rectRight})`)
console.log("BottomLeft", `(${boundingRect.top + rectBottom},${boundingRect.left + rectLeft})`)
console.log("BottomRight", `(${boundingRect.top + rectBottom},${boundingRect.left + rectRight})`)
console.log("TopMiddle", `(${boundingRect.top + rectTop},${boundingRect.left + (rectLeft + rectRight)/2})`)
//console.log(boundingRect)
<canvas id="myCanvas" width="300" height="150" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>