I've got a little problem with sending file with TCP to downloaded server. I spend couple of hours to find what is the problem but still I can't find the reason why it doesn't work.
The main problem is when i'm trying to send a file. Program got number of bytes of my file also read the file and passes through the condition in a loop, but it only sometimes send the file. While i run it by debugger the program always send all the files. Also the problem disappear when i use sleep() for 1 second.
#include <iostream>
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <string>
#pragma comment(lib, "ws2_32.lib")
#include <windows.h>
int main()
{
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
SOCKET SendSocket;
SendSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (SendSocket < 0) {
perror("Error at socket: ");
return 1;
}
struct sockaddr_in myAddr;
memset(&myAddr, '\0', sizeof myAddr);
myAddr.sin_family = AF_INET; //IP4
myAddr.sin_port = htons(2000);
inet_pton(AF_INET, "127.0.0.1", &(myAddr.sin_addr));
memset(myAddr.sin_zero, '\0', sizeof myAddr.sin_zero);
if (connect(SendSocket, (struct sockaddr*)&myAddr, sizeof(myAddr)) < 0)
{
perror("Error at connect: ");
return 1;
}
char buffer[512];
const char fileName[] = "test.txt";
FILE* fd;
if (errno_t a = fopen_s(&fd, fileName, "rb") != 0) {
perror("File not opened:");
return 1;
}
size_t bytes_read = 0;
size_t test = 0;
while (!feof(fd)) {
do {
if ((bytes_read = fread(buffer, 1, sizeof(buffer), fd)) < 0)
{
std::cout << "while error";
break;
}
else
{
//Sleep(1000);
if ((test = send(SendSocket, buffer, bytes_read, 0)) < 0) {
perror("Error send");
return 1;
}
//std::cout << "while send" << std::endl;
}
} while (test != bytes_read);
}
fclose(fd);
WSACleanup(); //clinap
system("PAUSE");
}
Your code is broken. send
returns the number of bytes sent, and it can be less than bytes_read
. But the loop while (test != bytes_read)
throws away the buffer contents and fills it with a new fread
.
You could change it to call send
in a nested loop until the entire buffer is sent but that will be inefficient with regard to TCP framing - for best performance need to combine fread
and send
in the same loop.
Also about framing - your buffer is too small (512), the recommended send size is 1500 (the typical max MTU).
Also note: your fread
error handling is broken. In Win32 fread
return value is unsigned, so it will never be < 0
.
It should be something like this (untested):
char buffer[8192];
int bytes_in_buffer = 0;
for (;;) {
if (bytes_in_buffer < sizeof(buffer) / 2) {
int bytes_read = (int)fread(buffer + bytes_in_buffer, 1, sizeof(buffer) - bytes_in_buffer, fd);
if (bytes_read == 0) {
if (ferror(fd)) {
perror("fread");
return 1;
}
// at EOF now but continue
}
bytes_in_buffer += bytes_read;
}
if (bytes_in_buffer == 0) {
break; // all data is sent - done
}
int bytes_sent = send(SendSocket, buffer, bytes_in_buffer, 0);
if (bytes_sent < 0) {
perror("send");
return 1;
}
bytes_in_buffer -= bytes_sent;
if (bytes_in_buffer > 0 && bytes_sent > 0) {
memmove(buffer, buffer + bytes_sent, bytes_in_buffer);
}
}
A possible improvement here is to use a ring buffer so as to reduce copying.