I'm new to Swift / iOS, so my apologies if I may come across as daft. I am trying to play a custom video splashscreen for my capacitor iOS app on launch, but I seem to be having troubles switching view controllers using segues. On my Main storyboard, I have two View Controllers, the Capacitor Bridge View (which runs my react app perfectly fine), and I have an AVPlayer View Controller.
I have set my AVPlayer as the Initial View Controller and created a segue to the capacitor bridge view with the segue having id "test", and I call a performsegue() method in the custom AVPlayer controller at the end of the video, which doesn't do anything, despite it running.
Here is the custom class for my AVPlayer
//
// AVPlayer.swift
// App
//
//
import Foundation
import UIKit
import AVFoundation
import AVKit
import Capacitor
class viewControl: AVPlayerViewController {
override func viewDidAppear(_ animated: Bool) {
playVideo()
}
let playerController = AVPlayerViewController()
private func playVideo() {
guard let path = Bundle.main.path(forResource: "Splash_Screen_Christmas", ofType:"mp4") else {
debugPrint("splash.m4v not found")
return
}
let player = AVPlayer(url: URL(fileURLWithPath: path))
playerController.showsPlaybackControls = false
playerController.player = player
playerController.videoGravity = .resizeAspectFill
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerController.player?.currentItem)
present(playerController, animated: true) {
player.play()
}
}
@objc func playerDidFinishPlaying(note: NSNotification) {
// let storyboard = UIStoryboard(name: "Main", bundle: nil)
// let vc = storyboard.instantiateViewController(withIdentifier: "MainVC")
performSegue(withIdentifier: "test", sender: self)
print("Method, video is finished ")
}
}
After the video plays, the simulator logs "video is finished" but the Bridge View Controller is not being pushed.
I resolved this issue by avoiding using a separate view controllers, for anyone using Capacitor to add a new view controller, you will need to switch view controllers by creating a subclass of the CAPBridgeViewController
import UIKit
import Capacitor
import AVKit
// Instantiate a subclass of CAPBridgeViewController
class capController: CAPBridgeViewController {
// Define video URL here
let player: AVPlayer = AVPlayer(url: URL(fileURLWithPath: Bundle.main.path(forResource: "Splash_Screen_Normal", ofType:"mp4")!))
var playerLayer: AVPlayerLayer!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
playerLayer = AVPlayerLayer(player: player)
playerLayer.videoGravity = .resizeAspectFill
playerLayer.frame = self.view.bounds
view.layer.addSublayer(playerLayer)
// Try catch to avoid breaking user background audio.
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback, mode: AVAudioSession.Mode.default, options: .mixWithOthers)
try AVAudioSession.sharedInstance().setActive(true)
} catch {
print(error)
}
// End of background audio code validation
player.play()
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player.currentItem)
}
@objc func playerDidFinishPlaying(note: NSNotification) {
print("Video has finished running.")
playerLayer.removeFromSuperlayer()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}