I am running ios 12 swift 4.2.
I have implemented a basic camera capture session and am clicking images from it. Everything is fine until I am toggling the flash between auto/on/off mode. After I click the first photo and then change the flash mode, the app crashes with error :
[AVCapturePhotoOutput capturePhotoWithSettings:delegate:] Settings may not be re-used'
Following is the camera implementation:
var captureSession: AVCaptureSession!
var videoPreviewLayer: AVCaptureVideoPreviewLayer!
var capturePhotoOutput: AVCapturePhotoOutput!
let capturePhotoSettings = AVCapturePhotoSettings()
var previewView: UIView!
override func viewDidLoad() {
startCameraSession()
setupCaptureOutput()
}
@objc // Tap on a button to capture
func takePhotoOnTap() {
guard let capturePhotoOutput = self.capturePhotoOutput else { return }
capturePhotoSettings.isAutoStillImageStabilizationEnabled = true
capturePhotoSettings.isHighResolutionPhotoEnabled = true
capturePhotoSettings.flashMode = .auto
let _ = getSettings(camera: captureDevice!, flashMode: spotmiCameraOptions.flashMode)
capturePhotoOutput.capturePhoto(with: capturePhotoSettings, delegate: self)
}
//This is a delegate method from the button
func toggleFlash(mode: FlashMode) {
switch mode {
case .auto:
capturePhotoSettings.flashMode = .auto
case .enabled:
capturePhotoSettings.flashMode = .on
case .disabled:
capturePhotoSettings.flashMode = .off
}
}
func setupCaptureOutput() {
capturePhotoOutput = AVCapturePhotoOutput()
capturePhotoOutput.isHighResolutionCaptureEnabled = true
captureSession.addOutput(capturePhotoOutput)
}
func startCameraSession() {
let captureDevice = AVCaptureDevice.default(.builtInDualCamera, for: AVMediaType.video, position: .back)
do {
let input = try AVCaptureDeviceInput(device: captureDevice!)
captureSession = AVCaptureSession()
captureSession.addInput(input)
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
videoPreviewLayer.videoGravity = .resizeAspectFill
videoPreviewLayer.frame = self.view.layer.bounds
camcontainer.layer.addSublayer(videoPreviewLayer)
captureSession.startRunning()
} catch {
print(error.localizedDescription)
}
}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
guard error == nil, let sampleBuffer = photoSampleBuffer else {
print("error capturing photo due to \(String(describing: error?.localizedDescription))")
return
}
guard let imageData = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewPhotoSampleBuffer) else { return }
let capturedImage = UIImage(data: imageData, scale: 1.0)
if let image = capturedImage {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
}
func getSettings(camera: AVCaptureDevice, flashMode: FlashMode) -> AVCapturePhotoSettings {
let settings = capturePhotoSettings
if camera.hasFlash {
switch flashMode {
// case .auto: settings.flashMode = .auto
case .enabled: settings.flashMode = .on
case .disabled: settings.flashMode = .off
default: settings.flashMode = .auto
}
}
return settings
}
I am really not getting my head around on how to exactly reuse the captureSettings
and change it everytime with a different flash mode. I am gone through couple of questions but they are majorly about torch lights. I am looking for the flash .
Any help is very much appreciated.
AVCapturePhotoSettings
object is unique and cannot be reused, so you need to get new settings every time using this method:
func getSettings(camera: AVCaptureDevice, flashMode: CurrentFlashMode) -> AVCapturePhotoSettings {
let settings = AVCapturePhotoSettings()
if camera.hasFlash {
switch flashMode {
case .auto: settings.flashMode = .auto
case .on: settings.flashMode = .on
default: settings.flashMode = .off
}
}
return settings
}
As you can see, lockConfiguration
is not needed.
CurrentFlashMode
is enum
, which has been created to keep things clear:
enum CurrentFlashMode { case off case on case auto }
Then simply use it while capturing photo:
@IBAction func captureButtonPressed(_ sender: UIButton) {
let currentSettings = getSettings(camera: currentCamera, flashMode: currentFlashMode)
photoOutput.capturePhoto(with: currentSettings, delegate: self)
}