How can I simply control the playback speed of a video player in Unity. Right now I have this code but the problem is I can only debug the output in the console log, is there a way to do it on the actual Video Player?
Video Player Script:
public Slider mySlider;
// Start is called before the first frame update
void Start()
{
mySlider.onValueChanged.AddListener(delegate { ValueChangeCheck(); });
}
public void ValueChangeCheck()
{
Debug.Log(mySlider.value);
}
Here is my UI
This should work, but if I'm not mistaken you need to make sure the video has been prepared (essentially fully loaded) in order to change the playback speed, take a look at the official Unity documentation for the Video Player here
public Slider mySlider;
// Start is called before the first frame update
void Start()
{
mySlider.onValueChanged.AddListener(delegate { AdjustSpeed(); });
}
public void AdjustSpeed()
{
videoPlayer.playbackSpeed = mySlider.value
}