Here is a cube of planes that I can click
The main issue with this so far is that clicking on a plane clicks through when I would only want to click the plane that my mouse is over. What am I missing on my Three.js Plane?
I have tried searching for something relating to collision
in three.js but to no avail so far.
After further research, I think it has something to do with RayCasting?
import React, { useState, useRef } from "react";
import { OrbitControls, Plane } from "@react-three/drei";
import { Canvas, useFrame, useThree, extend } from "@react-three/fiber";
import styles from "../styles/game.module.css";
import { DoubleSide } from "three";
const Cell = (props) => {
const [hovered, hover] = useState(false);
const [checked, setChecked] = useState(false);
const colorStyle = () => {
if (hovered) return "hotpink";
if (checked) return "lightblue";
return "orange";
};
return (
<Plane
scale={1}
onClick={() => setChecked(!checked)}
onPointerEnter={() => hover(true)}
onPointerLeave={() => hover(false)}
position={props.position}
rotation={props.rotation}
>
<meshPhongMaterial side={DoubleSide} color={colorStyle()} />
</Plane>
);
};
const Cube = () => {
useFrame((state, delta) => {
});
return (
<>
{/* Back Face */}
<Cell position={[-1, 1, -1.5]} rotation={[0, 0, 0]} />
// other cells here
{/* Front Face */}
<Cell position={[-1, 1, 1.5]} rotation={[0, 0, 0]} />
// other cells here
{/* Left Face */}
<Cell position={[-1.5, 1, 1]} rotation={[0, Math.PI / 2, 0]} />
// other cells here
{/* Right Face */}
<Cell position={[1.5, 1, 1]} rotation={[0, Math.PI / 2, 0]} />
// other cells here
{/* Bottom Face */}
<Cell position={[1, -1.5, 1]} rotation={[Math.PI / 2, 0, 0]} />
// other cells here
{/* Top */}
<Cell position={[1, 1.5, 1]} rotation={[Math.PI / 2, 0, 0]} />
// other cells here
</>
);
};
const SceneItems = () => {
return (
<>
<OrbitControls minDistance={7.5} maxDistance={15} />
<ambientLight intensity={0.5} />
<spotLight position={[10, 15, 10]} angle={0.3} />
<Cube position={[1, 1, 1]} />
</>
);
};
const CompleteScene = () => {
return (
<div id={styles.scene}>
<Canvas>
<SceneItems />
</Canvas>
</div>
);
};
It appears that all I needed to prevent this click-through from happening was to add event.stopPropagation()
to my event listeners on my Plane
. Now I no longer click through the Plane
const Cell = (props) => {
const [hovered, hover] = useState(false);
const [checked, setChecked] = useState(false);
useCursor(hovered);
const colorStyle = () => {
if (hovered) return "hotpink";
if (checked) return "lightblue";
return "orange";
};
return (
<Plane
scale={1}
onClick={(e) => {
e.stopPropagation();
setChecked(!checked);
}}
onPointerEnter={(e) => {
e.stopPropagation();
hover(true);
}}
onPointerLeave={(e) => {
e.stopPropagation();
hover(false);
}}
position={props.position}
rotation={props.rotation}
>
<meshPhongMaterial side={DoubleSide} color={colorStyle()} />
</Plane>
);
};
More details here: https://docs.pmnd.rs/react-three-fiber/api/events#pointer-capture