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c#audio-recordingnaudio

Recording with NAudio using C#


I am trying to record audio in C# using NAudio. After looking at the NAudio Chat Demo, I used some code from there to record.

Here is the code:

using System;
using NAudio.Wave;

public class FOO
{
    static WaveIn s_WaveIn;

    static void Main(string[] args)
    {
        init();
        while (true) /* Yeah, this is bad, but just for testing.... */
            System.Threading.Thread.Sleep(3000);
    }

    public static void init()
    {
        s_WaveIn = new WaveIn();
        s_WaveIn.WaveFormat = new WaveFormat(44100, 2);

        s_WaveIn.BufferMilliseconds = 1000;
        s_WaveIn.DataAvailable += new EventHandler<WaveInEventArgs>(SendCaptureSamples);
        s_WaveIn.StartRecording();
    }

    static void SendCaptureSamples(object sender, WaveInEventArgs e)
    {
        Console.WriteLine("Bytes recorded: {0}", e.BytesRecorded);
    }
}

However, the eventHandler is not being called. I am using .NET version 'v2.0.50727' and compiling it as:

csc file_name.cs /reference:Naudio.dll /platform:x86

Solution

  • If this is your whole code, then you are missing a message loop. All the eventHandler specific events requires a message loop. You can add a reference to Application or Form as per your need.

    Here is an example by using Form:

    using System;
    using System.Windows.Forms;
    using System.Threading;
    using NAudio.Wave;
    
    public class FOO
    {
        static WaveIn s_WaveIn;
    
        [STAThread]
        static void Main(string[] args)
        {
            Thread thread = new Thread(delegate() {
                init();
                Application.Run();
            });
    
            thread.Start();
    
            Application.Run();
        }
    
        public static void init()
        {
            s_WaveIn = new WaveIn();
            s_WaveIn.WaveFormat = new WaveFormat(44100, 2);
    
            s_WaveIn.BufferMilliseconds = 1000;
            s_WaveIn.DataAvailable += new EventHandler<WaveInEventArgs>(SendCaptureSamples);
            s_WaveIn.StartRecording();
        }
    
        static void SendCaptureSamples(object sender, WaveInEventArgs e)
        {
            Console.WriteLine("Bytes recorded: {0}", e.BytesRecorded);
        }
    }