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swiftuiswiftui-animationswiftui-view

SwiftUI Circle View animation glitch


glitch

import SwiftUI

struct CircularProgressView: View {
    
    @Binding var progress: Float
    private let strokeStyle = StrokeStyle(lineWidth: 30.0, lineCap: .round, lineJoin: .round)
    private let rotation = Angle(degrees: 270.0)
        
    var body: some View {
        ZStack {
            Circle()
                .trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
                .stroke(style: strokeStyle)
                .opacity(0.2)
                .foregroundColor(Color.black)
                .rotationEffect(rotation)
                .offset(x: 0, y: 10)
                            
            Circle()
                .trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
                .stroke(style: strokeStyle)
                .opacity(1)
                .foregroundColor(Color.white)
                .rotationEffect(rotation)
                
        }
        .animation(.linear(), value: progress)
    }
}

struct CircularProgressView_Previews: PreviewProvider {
    static var previews: some View {
        OtherView(progress: 0.6)
    }
    
    struct OtherView : View {
        
        @State var progress : Float = 0.0
        
        var body: some View {
            ZStack {
                Color.yellow
                VStack {
                    CircularProgressView(progress: self.$progress)
                        .padding(50)
                    Button(action: {
                        if(progress >= 1) {
                            progress = 0
                        } else {
                            progress += 0.1
                        }
                    }) {
                        Text("try me")
                            .frame(width: 200, height: 50)
                            .overlay(
                                RoundedRectangle(cornerRadius: 20)
                                    .stroke(Color.blue, lineWidth: 2)
                            )
                            .padding(.bottom, 100)
                            
                    }
                }
            }.ignoresSafeArea()
        }
    }
}

What could be the reason?


Solution

  • It is unclear definitely, probably due to undefined size of shapes as a nature... Anyway, seems using drawing group fixes the issue.

    Here is a fixed code. Tested with Xcode 13 / iOS 15.

    demo

    struct CircularProgressView: View {
    
        @Binding var progress: Float
        private let strokeStyle = StrokeStyle(lineWidth: 30.0, lineCap: .round, lineJoin: .round)
        private let rotation = Angle(degrees: 270.0)
    
        var body: some View {
            ZStack {
                Group {
                    Circle()
                        .trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
                        .stroke(style: strokeStyle)
                        .opacity(0.2)
                        .foregroundColor(Color.black)
                        .rotationEffect(rotation)
                        .offset(x: 0, y: 10)
                    Circle()
                        .trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
                        .stroke(style: strokeStyle)
                        .opacity(1)
                        .foregroundColor(Color.white)
                        .rotationEffect(rotation)
                }
                .padding()    // << compensate offset within own bounds
            }
            .drawingGroup()   // << here !!
            .animation(.linear, value: progress)
        }
    }
    
    struct CircularProgressView_Previews: PreviewProvider {
        static var previews: some View {
            OtherView(progress: 0.6)
        }
    
        struct OtherView : View {
    
            @State var progress : Float = 0.0
    
            var body: some View {
                ZStack {
                    Color.yellow
                    VStack {
                        CircularProgressView(progress: self.$progress)
                            .padding()
                        Button(action: {
                            if(progress >= 1) {
                                progress = 0
                            } else {
                                progress += 0.1
                            }
                        }) {
                            Text("try me")
                                .frame(width: 200, height: 50)
                                .overlay(
                                    RoundedRectangle(cornerRadius: 20)
                                        .stroke(Color.blue, lineWidth: 2)
                                )
                                .padding(.bottom, 100)
                        }
                    }
                }.ignoresSafeArea()
            }
        }
    }