I'm trying to make it so that I can have a wall jump in my game, is there a way to check if an object is touching the side of another physics object similar to the .grounded() attribute?
Something like this might work:
player.collides(
'wall', // That's a tag.
() => {
// When player collides with anything tagged wall
}
);
Or if you want to manually check on each frame,
player.action(() => {
if (player.isColliding(wall)) { // wall is a game object this time
// When player collides with game object wall
}
});