So, I've tried to define a class where a shape of a bird would show up, then move and leave a trail. This bird is made with the help of curveVertex, it moves according to Perlin noise and it should save data of previous positions into the 'history' array. But when I try to refer to an object in the array, the error comes up:
Uncaught TypeError: Cannot read properties of undefined (reading 'x')"
But when I check this object with the help of console.log, console shows it's numeric value and 'undefined' at the same time...
class Bird {
constructor(x0, y0, x1, y1, x2, y2, x3, y3, x4, y4, x5, y5, xend, yend) {
this.x0 = x0;
this.y0 = y0;
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.x3 = x3;
this.y3 = y3;
this.x4 = x4;
this.y4 = y4;
this.x5 = x5;
this.y5 = y5;
this.xend = xend;
this.yend = yend;
this.history = [];
this.t = 0;
}
update() {
let r = noise(this.t + 5.2);
let r2 = noise(this.t + 5.19);
let r3 = noise(5 + this.t);
let r5 = noise(5 + this.t);
this.x0 = this.x0 + r;
this.y0 = this.y0 + r;
this.x1 = this.x1 + r2;
this.y1 = this.y1 + r2;
this.x2 = this.x2 + r3;
this.y2 = this.y2 + r3;
this.x3 = this.x3 + r;
this.y3 = this.y3 + r;
this.x4 = this.x4 + r5;
this.y4 = this.y4 + r5;
this.x5 = this.x5 + r;
this.y5 = this.y5 + r;
this.xend = this.xend + r;
this.yend = this.yend + r;
this.t += 0.005;
let v0 = createVector(this.x0, this.y0);
let v1 = createVector(this.x1, this.y1);
let v2 = createVector(this.x2, this.y2);
let v3 = createVector(this.x3, this.y3);
let v4 = createVector(this.x4, this.y4);
let v5 = createVector(this.x5, this.y5);
let vend = createVector(this.xend, this.yend);
this.history.push(v0, v1, v2, v3, v4, v5, vend);
if (this.history.length > 700) {
this.history.splice(0, 1);
}
}
show() {
strokeWeight(1);
stroke(255);
beginShape();
for (let i = 0; i < this.history.length; i++) {
let pos0 = this.history[i];
let pos1 = this.history[i + 1];
let pos2 = this.history[i + 2];
let pos3 = this.history[i + 3];
let pos4 = this.history[i + 4];
let pos5 = this.history[i + 5];
let posend = this.history[i + 6];
console.log(posend); // **LINE 88**
noFill();
curveVertex(pos0.x, pos0.y);
curveVertex(pos1.x, pos1.y);
curveVertex(pos2.x, pos2.y);
curveVertex(pos3.x, pos3.y);
curveVertex(pos4.x, pos4.y);
curveVertex(pos5.x, pos5.y);
curveVertex(posend.x, posend.y);
endShape();
}
beginShape();
curveVertex(this.x0, this.y0);
curveVertex(this.x1, this.y1);
curveVertex(this.x2, this.y2);
curveVertex(this.x3, this.y3);
curveVertex(this.x4, this.y4);
curveVertex(this.x5, this.y5);
curveVertex(this.xend, this.yend);
endShape();
}
}
let bird;
function setup() {
createCanvas(displayWidth, displayHeight);
bird = new Bird(800, 560, 700, 350, 600, 250, 700, 300, 790, 240, 700, 350, 450, 500);
}
function draw() {
background(70);
bird.show();
bird.update();
}
I think the problem is in your show function.
You are trying to access a position in the array that doesn't exist.
for (let i = 0; i < this.history.length; i++) {
let pos0 = this.history[i];
// The below positions are out of bounds once i reaches this.history.length-1
let pos1 = this.history[i+1];
let pos2 = this.history[i+2];
let pos3 = this.history[i+3];
let pos4 = this.history[i+4];
let pos5 = this.history[i+5];
let posend = this.history[i+6];
You can change the loop condition, making sure you don't access values that don't exist.
for (let i = 0; i < this.history.length - 6; i++) {