I am working on a project and currently have the following structure:
For simplicity, let's assume the algorithm simply takes no parameters and returns the sum of two, predefined numbers.
Here's the function signature and implementation in the C++ (second) project:
int Add(int x, int y)
{
return x + y;
}
extern "C" __declspec(dllexport) int RunCpp()
{
int x = 1, y = 2;
int z = Add(x, y);
return z;
}
And here's how I call the function in C#:
[DllImport("Algorithm.Cpp.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int RunCpp();
This works just fine - calling the function in C# returns the value 3, everything is working proplerly, no exceptions thrown.
However, I am now struggling to call the ASM procedure in C# code. I have seen (and tested myself to an extent) that it's impossible to call a MASM DLL directly in C# code. However, I've heard that it's possible to call ASM in C++ and call that function in C#.
1. My first question is - is calling ASM code actually possible directly in C#? When I try that, I get an exception that basically says the binary code is incompatible.
2. I have tried to use C++ to indirectly call the ASM DLL, and while I get no exception, the returned value is "random", as in, it feels like a remainder left in memory, for example: -7514271. Is this something I'm doing wrong, or is there another way to achieve this?
Here's the code for calling ASM in C++:
typedef int(__stdcall* f_MyProc1)(DWORD, DWORD);
extern "C" __declspec(dllexport) int RunAsm()
{
HINSTANCE hGetProcIDDLL = LoadLibrary(L"Algorithm.Asm.dll");
if (hGetProcIDDLL == NULL)
{
return 0;
}
f_MyProc1 MyProc1 = (f_MyProc1)GetProcAddress(hGetProcIDDLL, "MyProc1");
if (!MyProc1)
{
return 0;
}
int x = 1, y = 2;
int z = MyProc1(x, y);
FreeLibrary(hGetProcIDDLL);
return z;
}
Here, the code for calling C++ in C#:
[DllImport("Algorithm.Cpp.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern int RunAsm();
And here's the ASM code of MyProc1
, if needed:
Main.asm:
MyProc1 proc x: DWORD, y: DWORD
mov EAX, x
mov ECX, y
add EAX, ECX
ret
MyProc1 endp
Main.def:
LIBRARY Main
EXPORTS MyProc1
is calling ASM code actually possible directly in C#?
Example of this with two projects, C# and assembly based DLL. Looks like you already know how to get a C++ based DLL working. The project names are the same as the directory names, xcs for C# and xcadll for the dll. I started with empty directories and created empty projects, then moved source files into the directories and then added existing items to each project.
xcadll properties:
Configuration Type: Dynamic Library (.dll)
Linker | Input: xcadll.def
xcadll\xcadll.def:
LIBRARY xcadll
EXPORTS DllMain
EXPORTS Example
xcadll\xa.asm properties (for release build, /Zi is not needed):
General | Excluded From Build: No
General | Item Type: Custom Build Tool
Custom Build Tool | General | Command Line: ml64 /c /Zi /Fo$(OutDir)\xa.obj xa.asm
Custom Build Tool | General | Outputs: $(OutDir)\xa.obj
xcadll\xa.asm:
includelib msvcrtd
includelib oldnames ;optional
.data
.data?
.code
public DllMain
public Example
DllMain proc ;return true
mov rax, 1
ret 0
DllMain endp
Example proc ;[rcx] = 0123456789abcdefh
mov rax, 0123456789abcdefh
mov [rcx],rax
ret 0
Example endp
end
xcs\Program.cs:
using System;
using System.Runtime.InteropServices;
namespace xcadll
{
class Program
{
[DllImport("c:\\xcadll\\x64\\release\\xcadll.dll")]
static extern void Example(ulong[] data);
static void Main(string[] args)
{
ulong[] data = new ulong[4] {0,0,0,0};
Console.WriteLine("{0:X16}", data[0]);
Example(data);
Console.WriteLine("{0:X16}", data[0]);
return;
}
}
}
For debug, use
[DllImport("c:\\xcadll\\x64\\debug\\xcadll.dll")]
xcs properties | debug | enable native mode debugging (check the box)