In C#,I'm using Blowfish.NET 2.1.3's BlowfishECB.cs file(can be found here)
In C++,It's unknown,but it is similiar.
In C++,the Initialize(blowfish) procedure is the following:
void cBlowFish::Initialize(BYTE key[], int keybytes)
In C#,the Initialize(blowfish) procedure is the same
public void Initialize(byte[] key, int ofs, int len)
This is the problem:
This is how the key is initialized in C++
DWORD keyArray[2] = {0}; //declaration
...some code
blowfish.Initialize((LPBYTE)keyArray, 8);
As you see,the key is an array of two DWORDS,which is 8 bytes total.
In C# I declare it like that,but I get an error
BlowfishECB blowfish = new BlowfishECB();
UInt32[] keyarray = new UInt32[2];
..some code
blowfish.Initialize(keyarray, 0, 8);
The error is:
Argument '1': cannot convert from 'uint[]' to 'byte[]'
What am I doing wrong?
Thanks in advance!
You can use BitConverter to get the bytes from a UInt32.
To do this, you'll need to convert each element in a loop. I would do something like:
private byte[] ConvertFromUInt32Array(UInt32[] array)
{
List<byte> results = new List<byte>();
foreach(UInt32 value in array)
{
byte[] converted = BitConverter.GetBytes(value);
results.AddRange(converted);
}
return results.ToArray();
}
To go back:
private UInt32[] ConvertFromByteArray(byte[] array)
{
List<UInt32> results = new List<UInt32>();
for(int i=0;i<array.Length;i += 4)
{
byte[] temp = new byte[4];
for (int j=0;j<4;++j)
temp[j] = array[i+j];
results.Add(BitConverter.ToUInt32(temp);
}
return results.ToArray();
}