I'm trying to play around with image manipulation in C and I want to be able to read and write pixels on an SDL Surface. (I'm loading a bmp to a surface to get the pixel data) I'm having some trouble figuring out how to properly use the following functions.
SDL_CreateRGBSurfaceFrom();
SDL_GetRGB();
SDL_MapRGB();
I have only found examples of these in c++ and I'm having a hard time implementing it in C because I don't fully understand how they work.
so my questions are:
how do you properly retrieve pixel data using GetRGB? + How is the pixel addressed with x, y cordinates?
What kind of array would I use to store the pixel data?
How do you use SDL_CreateRGBSurfaceFrom() to draw the new pixel data back to a surface?
Also I want to access the pixels individually in a nested for loop for y and x like so.
for(int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
// get/put the pixel data
}
}
First have a look at SDL_Surface.
The parts you're interested in:
SDL_PixelFormat
*format
int w, h
int pitch
void *pixels
What else you should know:
On position x, y (which must be greater or equal to 0 and less than w, h) the surface contains a pixel.
The pixel is described by the format
field, which tells us, how the pixel is organized in memory.
The Remarks section of SDL_PixelFormat gives more information on the used datatype.
The pitch
field is basically the width of the surface multiplied by the size of the pixel (BytesPerPixel
).
With the function SDL_GetRGB, one can easily convert a pixel of any format to a RGB(A) triple/quadruple.
SDL_MapRGB is the reverse of SDL_GetRGB, where one can specify a pixel as RGB(A) triple/quadruple to map it to the closest color specified by the format
parameter.
The SDL wiki provides many examples of the specific functions, i think you will find the proper examples to solve your problem.