I am trying to create a question game with 3d models involved. I want my app to change the 3d model if the question is right. To do that I added a function called setupQ
Here is the code for it:
// To Setup Next 3dModel
public void SetupQ(string ModelS)
{
// SET 3d Model
ModelVisual3D device3D = new ModelVisual3D();
device3D.Content = Display3d(ModelS);
// Add to view port
viewPort3d.Children.Add(device3D);
}
Display3D Function:
private Model3D Display3d(string model)
{
Model3D device = null;
try
{
//Adding a gesture here
viewPort3d.RotateGesture = new MouseGesture(MouseAction.LeftClick);
//Import 3D model file
ModelImporter import = new ModelImporter();
//Load the 3D model file
device = import.Load(model);
}
catch (Exception e)
{
// Handle exception in case can not file 3D model
MessageBox.Show("Exception Error : " + e.StackTrace);
}
return device;
}
ModelS
is the path to the 3d model. [The path does work].How can I remove the 3d model that I just added and then add a new 3d model instead?
Well I just figured the answer myself, it was quite simple.
viewPort3d.Children.Clear();
viewPort3d.Children.Add(new DefaultLights());