Writing a mapping application on iOS, making use of OpenStreetMap tiles. Map tile images are downloaded asynchronously and stored in a dictionary, or persisted in a SQLite DB.
Occasionally, for whatever reason, while attempting to render a map tile image, I get the following error:
ImageIO: <ERROR> PNGinvalid distance too far back
This causes nasty black squares to appear over my map.
This is the piece of code in which this occurs:
NSData *imageData = [TileDownloader RetrieveDataAtTileX:(int)tilex Y:(int)tiley Zoom:(int)zoomLevel];
if (imageData != nil) {
NSLog(@"Obtained image data\n");
UIImage *img = [[UIImage imageWithData:imageData] retain];
// Perform the image render on the current UI context.
// ERROR OCCURS BETWEEN PUSH AND POP
UIGraphicsPushContext(context);
[img drawInRect:[self rectForMapRect:mapRect] blendMode:kCGBlendModeNormal alpha:1.0f];
UIGraphicsPopContext();
[img release];
}
Now, what I'm looking for is a way to ensure a png is valid before attempting to render it to my map.
Edit: The system also occasionally throws this error:
ImageIO: <ERROR> PNGIDAT: CRC error
Switched from my own Asynchronous Download Queue Manager to the All Seeing I implementation. Problem became a moot point.