public GameObject aiArrow;
aiArrow.transform.parent = this.gameObject.transform;
When I try to set up a prefab as a child of another object the following error occurs.
Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption
How to Set up this "aiArrow" Prefab as a child of another game object.
You can do this action right in the Instantiate()
function call.
public Transform parentObject;
public GameObject prefab;
public void CreateObject()
{
Instantiate(prefab, parentObject);
}
The method Instantiate
has several overloads, where you can specify a parent object. This was the simplest example. Important! The example above does NOT modify position or rotation. It only acts as you would drag&drop a gameobject in the Hierarchy
below another one. See Instatiate for the overload you need.