I want to count the number of collisions with colliders, how do I do this from now on?
detectflags.cs
public bool IsReceive=false;
public void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("MolotovCocktail"))
{
IsAttack.Value = true;
}
if (other.gameObject.CompareTag("Weapon")||other.gameObject.CompareTag("MolotovCocktail"))
{
IsReceive = true;
}
}
CountNumber.cs
public GameObject slimeChild;
private void GamaOverDecision()
{
if (slimeChild.GetComponent<ChildrenSlimeWeaponCollider>().IsReceive == true)
{
var SlimeCount = 0;
++SlimeCount;
if (SlimeCount == 5)
{
gameOverPopUp.GetComponent<GameOverPopUp>().SetView();
}
}
}
you can directly make it here.
public bool IsReceive=false;
public int slimCount;
public void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("MolotovCocktail"))
{
IsAttack.Value = true;
}
if (other.gameObject.CompareTag("Weapon")||other.gameObject.CompareTag("MolotovCocktail"))
{
IsReceive = true;
slimCount++
if(slimcount == 5){ doSomething();}
}
}