According to intel's manual. Neither Loads Nor Stores Are Reordered with Like Operations According to 8.2.3.2 Neither Loads Nor Stores Are Reordered with Like Operations
at document https://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-software-developer-vol-3a-part-1-manual.html enter image description here
but I created a simple case, I found r1=1 and r2=2 happened.
#include <thread>
#include <iostream>
using namespace std;
volatile int x;
int b[500];
volatile int y;
volatile int start;
int s1;
int s2;
int s3;
int s0;
int foo()
{
while(start==0);
x=1;
asm volatile("" ::: "memory");
y=1;
return 0;
}
int fool2()
{
int a,b;
while(start==0);
a=x;
asm volatile("" ::: "memory");
b=y;
if(a==0 && b==1)
s0++;
if(a==0 && b==0)
s1++;
if(a==1 && b==0)
s2++;
if(a==1 && b==1)
s3++;
return 0;
}
int main()
{
int i=0;
while(1)
{
x=y=0;
thread t1(foo);
thread t2(fool2);
start = 1;
t1.join();
t2.join();
i++;
if((i&0xFFFF)==0)
{
cout<<s0<<" "<<s1<<" "<<s2<<" "<<s3<<endl;
}
}
}
g++ -O2 -pthread e.cpp
gcc version 7.5.0
output:
69 86538 1 19246512
The four case (r1 and r2 with 0, 1 combination) is all possible.
Take a closer look at what Section 8.2.3.2 of the intel manual. In your example your are effectively doing:
Processor 1 | Processor 2 |
---|---|
mov [ _x], 1 | mov r2, _x |
mov [ _y], 1 | mov r1, _y |
Instead of what the intel manual says:
Processor 1 | Processor 2 |
---|---|
mov [ _x], 1 | mov r1, _y |
mov [ _y], 1 | mov r2, _x |
In the your example processor 2 may load _x before _x is set by processor 1 and then load _y after processor 1 stores it thus allowing for (r1=1, r2=0):
Instruction | Processor |
---|---|
mov r2, _x | 2 |
mov [ _x], 1 | 1 |
mov [ _y], 1 | 1 |
mov r1, _y | 2 |
In the Intel example processor 2 can only load _x after it loads _y and processor 1 only sets _y after it sets _x so (r1=1, r2=0) is impossible.
Here is some code that demonstrates the Intel behavior:
#include <thread>
#include <iostream>
#include <stdlib.h>
using namespace std;
volatile int x;
volatile int y;
volatile int start;
constexpr bool flipOrdering = true; //Set this to true to see Intel example, false to see your example
constexpr int jitter = 10000; //Range of random delay inserted between load/stores to make differences more obvious
int s1;
int s2;
int s3;
int s0;
int foo() {
while(start==0);
for(volatile int i = rand()%jitter; i; --i);
x = 1;
for(volatile int i = rand()%jitter; i; --i);
asm volatile("" ::: "memory");
for(volatile int i = rand()%jitter; i; --i);
y = 1;
return 0;
}
int fool2() {
int a, b;
while(start==0);
for(volatile int i = rand()%jitter; i; --i);
if constexpr(flipOrdering) b = y;
else a = x;
for(volatile int i = rand()%jitter; i; --i);
asm volatile("" ::: "memory");
for(volatile int i = rand()%jitter; i; --i);
if constexpr(flipOrdering) a = x;
else b = y;
if(a==0 && b==1)
s0++;
if(a==0 && b==0)
s1++;
if(a==1 && b==0)
s2++;
if(a==1 && b==1)
s3++;
return 0;
}
int main() {
int i=0;
while(i< 1000) {
x=y=0;
thread t1(foo);
thread t2(fool2);
start = 1;
t1.join();
t2.join();
i++;
if((i%100)==0) {
cout<<s0<<" "<<s1<<" "<<s2<<" "<<s3<<endl;
}
}
return 0;
}
And here's a link to the the same code running in Compiler Explorer.