I am working on adding unity advertisements to my android game. I am following a out dated unity tutorial by unity.
My problem is that when i want to get "unity's 2D test ads on android" they don't show up on computer or Remote 5
What is my code :
using System.Collections;
using UnityEngine;
using UnityEngine.Advertisements;
public class AdManager : MonoBehaviour
{
IEnumerator Start()
{
Advertisement.Initialize("xxxxxxx", true);
while(!Advertisement.IsReady())
yield return null;
Advertisement.Show();
}
}
EDIT: By further inspection i think the fault partially might be because of the outdated video.
As I mentioned in a comment you'll want to remove your ID from the question and possibly request new IDs. I believe your issue is you are never calling this IEnumerator
. Calling it Start
does nothing as Monobehaviours
expect a function of type void
to be called in Unitys default execution.
Simply call the IEnumerator
private void Start()
{
Advertisement.Initialize("xxxxxxxx", false);
StartCoroutine(StartAd());
}
private void StartAd()
{
while(!Advertisement.IsReady())
yield return null;
Advertisement.Show();
}
I would consider storing a reference to the Coroutine
call so you are not ever trying to serve two ads at once, but as your example is called from Start
, it will only ever get called one right now so it is not an issue.