I want to add SDL2 to a Cmake Project, using C++ in VSCode on Windows, but using Mingw64 from Msys2 (g++).
This is my current CMakeLists.txt:
cmake_minimum_required(VERSION 3.5)
project(TileGameStudio_Runtime LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(PROJ_SRC
${PROJECT_SOURCE_DIR}/src
)
add_subdirectory(${PROJECT_SOURCE_DIR}/SDL2)
include_directories(${PROJECT_SOURCE_DIR}/SDL2/include)
file(GLOB PROJECT_SOURCES CONFIGURE_DEPENDS
${PROJ_SRC}/*.cpp
)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}\\Game")
set(EXECUTABLE_OUTPUT_PATH "${PROJECT_SOURCE_DIR}\\Game")
# add the executable
add_executable(TileGameStudio_Runtime
${PROJECT_SOURCES}
)
target_link_libraries(TileGameStudio_Runtime PRIVATE
SDL2-static
SDL2main
)
set_target_properties(
TileGameStudio_Runtime
PROPERTIES
OUTPUT_NAME "Game"
SUFFIX ".exe"
)
This is my current Project Structure (img)
As you can see. i cloned the Repo from https://github.com/libsdl-org/SDL as a subdirectory to my Project. And this, i added via cmake add_subdirectory.
My Main.cpp is simply this:
#include <iostream>
#include <vector>
#include <string>
#include <SDL.h>
#ifdef main
# undef main
#endif /* main */
using namespace std;
int main(int argc, char *argv[]) {
SDL_Window *win = NULL;
SDL_Renderer *renderer = NULL;
int posX = 100, posY = 100, width = 320, height = 240;
SDL_Init(SDL_INIT_VIDEO);
win = SDL_CreateWindow("Hello World", posX, posY, width, height, 0);
renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
//================================================ Draw a Text
//this opens a font style and sets a size
TTF_Font* Sans = TTF_OpenFont("Sans.ttf", 24);
// this is the color in rgb format,
// maxing out all would give you the color white,
// and it will be your text's color
SDL_Color White = {255, 255, 255};
// as TTF_RenderText_Solid could only be used on
// SDL_Surface then you have to create the surface first
SDL_Surface* surfaceMessage = TTF_RenderText_Solid(Sans, "put your text here", White);
SDL_Texture* Message = SDL_CreateTextureFromSurface(renderer, surfaceMessage);
SDL_Rect Message_rect; //create a rect
Message_rect.x = 0; //controls the rect's x coordinate
Message_rect.y = 0; // controls the rect's y coordinte
Message_rect.w = 100; // controls the width of the rect
Message_rect.h = 100; // controls the height of the rect
SDL_RenderCopy(renderer, Message, NULL, &Message_rect);
//================================================ Draw a Text End
while (1) {
SDL_Event e;
if (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
Which should create a Window.. and perhaps draw a text to it. But, SDL.h can´t be found... so i can´t build the Stuff here..
I updated my CMakeLists.txt, cause i reinstalled the whole msys2 (since of a installation problem). This is the new One:
cmake_minimum_required(VERSION 3.5)
project(TileGameStudio_Runtime LANGUAGES CXX)
set(CMAKE_CXX_FLAGS -v)
set(CMAKE_VERBOSE_MAKEFILE ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(PROJ_SRC
${PROJECT_SOURCE_DIR}/src
)
file(GLOB PROJECT_SOURCES CONFIGURE_DEPENDS
${PROJ_SRC}/*.cpp
)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}\\Game")
set(EXECUTABLE_OUTPUT_PATH "${PROJECT_SOURCE_DIR}\\Game")
INCLUDE(FindPkgConfig)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
pkg_check_modules(SDL2_MIXER REQUIRED SDL2_mixer)
include_directories(
${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
)
link_directories (
${SDL2_LIBRARY_DIRS}
${SDL2_IMAGE_LIBRARY_DIRS}
${SDL2_TTF_LIBRARY_DIRS}
${SDL2_MIXER_LIBRARY_DIRS}
)
# add the executable
add_executable(TileGameStudio_Runtime
${PROJECT_SOURCES}
)
target_link_libraries (TileGameStudio_Runtime
${SDL2_LIBRARIES}
${SDL2_IMAGE_LIBRARIES}
${SDL2_TTF_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
)
set_target_properties(
TileGameStudio_Runtime
PROPERTIES
OUTPUT_NAME "Game"
SUFFIX ".exe"
)
I installed the whole mingw64 toolchain and SDL2 via msys (under MingW64 Mode of msys2) now.
it still couldn´t find the SDL.h or SDL2/SDL.h
I checked the SDL2_Dir in the Cmake GUI.. and it has the correct Path to: "C:/msys64/mingw64/lib/cmake/SDL2"
EDIT: I now changed the Main Folder of all my Projects (unreal, unity..etc) from "Game Design" to "Game_Design".. Working like a Charm now... Cause.. Spaces are evil.. very evil... Thanks for your Help Trys :D <3