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unity-game-engineshaderparticle-systemshader-graph

How to use alpha in unity unlit graph for particle system without make it disappear?


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Howdy Guys ! I'm using the unity's graph system , but when I take the Alpha from split and connect it to the Unlit Master's Alpha , the preview dissapear and when i add it to particle system as a shader , nothing works !!!! What is the problem ?


Solution

  • Checkout the AlphaClipThreshold

    Fragments with an alpha below this value will be discarded.

    Yours is set to 1 which means anything lower then 1 will be clipped of, so since your alpha moves in a range 0 to < 1 basically "everything" ;)