I'm creating a 3d scene using a-frame (https://aframe.io) and I need some sort of way to mirror an html div onto a plane inside a-frame. For example, lets say that there is a div with some code where I can draw on it similar a whiteboard on the bottom left corner of the screen. Everything that I draw on the whiteboard should be mirrored to the a-frame plane. That way I should be able to see my whiteboard drawing in my a-frame scene.
I've tried using two components the a-frame html embed component (https://github.com/supereggbert/aframe-htmlembed-component) and the a-frame shader component (https://github.com/mayognaise/aframe-html-shader) and both work for displaying html in my scene on a 2d plane however the 2d plane in my scene doesn't mirror the whiteboard and doesn't update. That means when I draw something on my whiteboard, instead of mirroring onto 2d plane and showing what I've drawn in vr, there is just a whiteboard with nothing drawn on it.
I need to be able to create a div in html with a whiteboard or other code on it and have the same html be displayed on a 2d plane in my scene. The 2d html on the plane should update meaning if I draw the letter "a" on my whiteboard, the letter a will appear on the 2d plane in my scene. As long as there is a div where I am able to put my 2d html (my whiteboard) and the div mirrors in vr, that would be the ideal solution. Is there some code that could accomplish this?
Am I missing something with the two component I've tried that allow me to accomplish this? (Two components: https://github.com/supereggbert/aframe-htmlembed-component and https://github.com/mayognaise/aframe-html-shader) Or maybe a different A-frame component?
Ideally I am seeking the code for a component that allows me to mirror a div onto a 3d plane in my scene, or recommend a component that allows me to display interactable content on a 2d div.
Since your whiteboard uses canvas, you can make use of the aframe canvas component.
Then at the end of your handleUpdate()
function you want to call the component's updateTexture()
function to update your aframe texture to the current state of the whiteboard.