Alright so I got this script from a tutorial and this is what I typed for the script Remotes
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
print("event launched")
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce then
debounce.Value = true
player.leaderstats.Power.Value = player.leaderstats.Power.Value + 5 * (player.leaderstats.Prestiges.Value + 1)
wait(cooldown)
debounce.Value = false
end
end)
but I have seem to get the error which is
Debounce is not a valid member of Folder "ServerStorage.RemoteData.OmegaHero2010"
here are some other scripts
Stats
local serverStorage = game:GetService("ServerStorage")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local power = Instance.new("NumberValue")
power.Name = "Power"
power.Parent = leaderstats
local prestige = Instance.new("NumberValue")
prestige.Name = "Prestiges"
prestige.Parent = leaderstats
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.RemoteData
local debounce = Instance.new("BoolValue")
debounce.Parent = dataFolder
end)
Module
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
function module.Lift()
replicatedStorage.Remotes.Lift:FireServer()
end
return module
Local Script
local module = require(script.Parent:WaitForChild("ModuleScript"))
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
script.Parent.Activated:Connect(function()
module.Lift()
end)
what is the problem here?
The line local debounce = remoteData[player.Name].Debounce
is failing to find the child named "Debounce".
So, looking at how you created the BoolValue in ServerScriptService :
local debounce = Instance.new("BoolValue")
debounce.Parent = dataFolder
You never set the Name
property. So there is a BoolValue in the player's folder but it is named "BoolValue", not "Debounce". To fix your error, just add the line to set the Name.
debounce.Name = "Debounce"