I was able to scale in scale out x axis and y axis. It's working very good with arrow keys, I want to do that with touchpad as well. I tried this below code, it's working but it's not smooth. Sometimes when I zoom in X, it's even zooming in Y and vice versa.
window.addEventListener('mousewheel', function(e) {
window.addEventListener('mousewheel', function(e) {
e.preventDefault();
yDelta = e.deltaY;
xDelta = e.deltaX;
if (yDelta < -1 && Math.round(xDelta) < 1) {
zoomOutY();
} else if (yDelta > 1 && Math.round(xDelta) < 1) {
zoomInY();
} else if (xDelta < -1 && Math.round(yDelta) < 1) {
zoomOut();
} else if (xDelta > -1 && Math.round(yDelta) < 1) {
zoomIn();
}
}, {
passive: false
});
And again same issue with mousemove method, how to detect the 4 directions smoothly, below is my code.
document.addEventListener('mousemove', mouseMoveMethod);
document.addEventListener('mousedown', mouseDownMethod);
document.addEventListener('mouseup', mouseUpMethod);
// Prevent context menu popup, so we can move our mouse.
document.addEventListener('contextmenu', function(e) {
e.preventDefault();
return false;
}, false);
mouseMoveMethod = function(e) {
if (e.ctrlKey || mouseIsHeld) {
let offsetX = 0
let offsetY = 0
if (e.pageX > oldx && e.pageY == oldy) {
direction = "East";
offsetX -= 1
} else if (e.pageX == oldx && e.pageY > oldy) {
direction = "South";
offsetY += 1
} else if (e.pageX == oldx && e.pageY < oldy) {
direction = "North";
offsetY -= 1
} else if (e.pageX < oldx && e.pageY == oldy) {
offsetX += 1
direction = "West";
}
updateKeyboardPan(offsetX, offsetY);
oldx = e.pageX;
oldy = e.pageY;
})
Again in the above code I am able to find the direction, but it's lagging and hanging in middle. Is this the right approach? Or can I improve my code to improve my swipe/mousewheel direction.
I found a quite interesting example of multi-touch trackpad gestures in JavaScript.
The code snippet below utilizes this for overriding LCJS chart interactions for trackpad. To me it seems to perform in a surprisingly intuitive manner for zooming in/out on pinch interaction (2 fingers, move to opposite directions) and panning with dragging 2 fingers in same direction.
I did not find any way to differentiate pinch interaction along X and Y separately, it seems that the JS events just get a single value for both, which is assigned to deltaY
.
const {
lightningChart
} = lcjs;
const {
createProgressiveTraceGenerator
} = xydata;
const chart = lightningChart().ChartXY();
const series = chart.addLineSeries()
createProgressiveTraceGenerator()
.setNumberOfPoints(1000)
.generate()
.toPromise()
.then(data => {
series.add(data)
})
chart.setMouseInteractionWheelZoom(false)
chart.onSeriesBackgroundMouseWheel((_, e) => {
const xInterval = chart.getDefaultAxisX().getInterval()
const yInterval = chart.getDefaultAxisY().getInterval()
if (e.ctrlKey) {
// Zoom in / out (no separation of X or Y amount!)
const zoomAmount = e.deltaY * 0.01
chart.getDefaultAxisX().setInterval(xInterval.start + zoomAmount * (xInterval.end - xInterval.start), xInterval.end - zoomAmount * (xInterval.end - xInterval.start), false, true)
chart.getDefaultAxisY().setInterval(yInterval.start + zoomAmount * (yInterval.end - yInterval.start), yInterval.end - zoomAmount * (yInterval.end - yInterval.start), false, true)
} else {
// Pan X and Y simultaneously.
const panX = e.deltaX * 0.001 * (xInterval.end - xInterval.start)
const panY = e.deltaY * -0.001 * (yInterval.end - yInterval.start)
chart.getDefaultAxisX().setInterval(xInterval.start + panX, xInterval.end + panX, false, true)
chart.getDefaultAxisY().setInterval(yInterval.start + panY, yInterval.end + panY, false, true)
}
e.preventDefault()
})
<script src="https://unpkg.com/@arction/[email protected]/dist/xydata.iife.js"></script>
<script src="https://unpkg.com/@arction/[email protected]/dist/lcjs.iife.js"></script>