is it at all possible to generate sound on-the-fly in a Silverlight app and play it? I.e. if I want to play a sine-wave, can I generate a buffer and feed it to some media API?
Cheers
Nik
Pete Brown already has a working prototype: http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/23/Creating-Sound-using-MediaStreamSource-in-Silverlight-3-Beta.aspx