// Epvolume.rc -- Resource script
#include "resource.h"
#include "windows.h"
#include "commctrl.h"
//
// Dialog box
//
VOLUMECONTROL DIALOGEX 0, 0, 160, 60
STYLE DS_MODALFRAME | WS_CAPTION | WS_SYSMENU | DS_SETFONT
CAPTION "Audio Endpoint Volume"
FONT 8, "Arial Rounded MT Bold", 400, 0, 0x0
BEGIN
LTEXT "Min",IDC_STATIC_MINVOL,10,10,20,12
RTEXT "Max",IDC_STATIC_MAXVOL,130,10,20,12
CONTROL "",IDC_SLIDER_VOLUME,"msctls_trackbar32",
TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,10,20,140,12
CONTROL "Mute",IDC_CHECK_MUTE,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,20,40,70,12
END
I don't know a thing about resource files, I tried to make it a dialog resource type but I don't quite know how to enter this code into that dialog file because I don't really know how to work it. Just to clear things up, when I make a new dialog file it gives me a blank dialog, which I don't know how to edit, maybe I'm doing something wrong? I don't know where to put the code
You need to open the resource file as text rather than with the designer. In solution explorer select the resource script file and hit ctrl+alt+0. You can then cut-and-paste text as usual.
Most of the time when simply laying out a new dialog it is easier to use the designer but editting it as text is much easier when you have existing resources you want to bring into a project.
Note that you will also need to edit resources.h to add the various control symbol names (for example IDC_SLIDER_VOLUME) as well as modifying _APS_NEXT_CONTROL_VALUE to be the next unused value.